

Exit
Inspired by graphics from video games like Portal and circuit CAD, 'Exit' is isometric.
Not only does this act as a symbol for the all seeing eye and repetitive atmosphere, it also works as a modular design layout.
Each room is identical at it's base, two walls and a floor. This was then customised with assets created in Photoshop. Anything from desks to cars to weather effects could be added or removed with ease.
​
Assets were produced with planes that were skewed into an isometric shapes. These were then assembled and animated in After effects.








Here are some of the assets, including unused ones like the boarded up window. Some rooms were scrapped during development or adjusted to something else as the plot was shifted. The modular setup made plot adjustments almost zero risk
​
Early into pitch development, a mockup was made of how the room would look.
​
​
​
​



The room was cleaned up, assets were refined and the plot was finalised, but the basic design was struck from this prototype.
​
As seen here, initial furniture was transparent. This was imply that there was nowhere to hide, that the eye saw all. It also mimiced isometric design plans for circuit boards, which was a big ispiration initially. This was changed later, as it became too confusing to look at when more complex, layered assets like the computers were created.
​
Cracks and marks on the walls and floor were there in initial designs, as the room was meant to crack and break in the first draft. This was scrapped to allow for a visually cleaner resolution, using the door as an escape.
First draft
Design Breakdowns
MTV - Melina Matsoukas/
Genevieve Gaignard




Directed by Melina Matsoukas, the design for this MTV sting was created in collaboration with Genevieve Gaignard. She created 8 collage compositions that were then recreated and animated with stop motion paper animation. Each animated element was shot seperately on green screen and composited digitally to match her designs.

'It Is Not Reel'
IINR's design, alongside 'When Things Feel Flat', is created through high resolution macro photographs of unset acetate contact sheets. Footage is assembled and edited, PNG sequences exported, 24x10 image contact sheets created and then printed onto acetate. Mismatching the acetate to the printer stops the ink from drying properly, allowing the images to slowly mutate. Oil from fingerprints, water and the heaviness of black tones in the image all contribute to how much distortion is encouraged. This can then be left to become entirely abstract or photographed immediately to retain clarity of the subject. As part of a project studying 'brain fog', this technique became the main storytelling device of the film.
​
​



